Future Innovators
Future Innovators
Where Curiosity Becomes Capability
LiteBee supports students through a progressive STEAM learning journey — helping them develop creativity, engineering skills, and problem-solving abilities through hands-on drone projects that scale with their age, ability, and ambition.
7 progressive stages
From first build (age 6) to AI-driven R&D (age 16+).
Hands-on from day one
Every stage centers on real builds, real flight, and real engineering challenges.
Aligned to growth
Each stage matches an age-appropriate drone platform and learning outcome.
Seven Stages, Seven Drones
From a child’s first build to a developer’s first prototype — a continuous pathway mapped to age, ability, and ambition.
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Explore
Build
Create
Engineer
Innovate
AI+
Develop
Ages
6-8
8-10
10-15
15+
15+
15+
18+
Core
Competency
Curiosity &
Hands-on Lraring
Computational Thinking
Engineering
Design
Systems
Thinking
Creative
Expression
AI Literacy
Research &
Development
Learning Experience
• Build
• Assemble
• Fly
• Code
• Test
• Improve
• Design
• Build
• Solve
• Program
• Integrate
• Automate
• Choreograph
• Coordinate
• Showcase
• Perceive
• Analyze
• Create
• Prototype
• Iterate
• Deploy
Drone Series
Class Sessions
32
40
32
32
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What's at Every Stop on the Pathway
STAGE 01 · EXPLORE
Drone: Litebee Brix Ages 6–8 32 Class Sessions
Students take their first steps into STEAM by building a real, working drone with their own hands. No prior experience needed — every block, motor, and propeller is a small triumph that ends in flight.
Core CompetencyCuriosity & Hands-on Learning
First-time learners | After-school programs | Family engagement
STAGE 02 · BUILD
Drone: Litebee Wing Ages 8–10 40 Class Sessions
The longest stage in the pathway — students move from block-based to simple text programming, test their code in real flight, and iterate as problems surface. Computational thinking becomes a daily habit.
Core CompetencyComputational Thinking
Continuing learners | Coding clubs | STEAM labs
STAGE 03 · CREATE
Drone: Expansion Kits Ages 10–15 32 Class Sessions
Students graduate from coding the drone to designing their own behaviors. Using vision, line-tracking, and obstacle-avoidance modules, they design, build, and solve open-ended engineering challenges.
Core CompetencyEngineering Design
Project-based learners | Innovation labs | Maker spaces
STAGE 04 · ENGINEER
Drone: Litebee Wing FM Ages 15+ 32 Class Sessions
Students step up from flying a single drone to choreographing many. Formation flight, light design, and synchronised performance teach systems thinking — every drone in the air is a node in a larger whole.
Core CompetencySystems Thinking
Performance programs | Multi-drone projects | Pre-engineering students
STAGE 05 · INNOVATE
Drone: Litebee Stars Ages 15+
Where engineering meets spectacle. Students design and code large-scale aerial performances — synchronised fleets, custom lighting, real-world venues. Creative vision meets technical execution.
Core CompetencyCreative Expression
Advanced students | Commercial performance training | Maker studios
STAGE 06 · AI+
Drone: Litebee Bot Ages 15+
From air to ground. Students bring AI out of the cloud and into a real, programmable ground robot — training perception models, analyzing visual scenes, and creating new behaviors. The first step from consumer of AI to creator with AI.
Core CompetencyAI Literacy
High-school AI clubs | University prep | Robotics teams
STAGE 07 · DEVELOP
Drone: LiteBee Crazepony C+ Ages 18+
The final stage — students step from consumer to creator of open-source drone technology. With programmable controllers, open-source firmware, and extensible hardware, they prototype real solutions and deploy them in the field.
Core CompetencyResearch & Development
University students | Open-source developers | R&D teams
What’s At Each Pathway Stop
Each stage pairs a specific drone platform with a specific competency — so learning outcomes stay clear even as the technology grows more advanced.
Discover
Concepts, vocabulary, and the “why” behind today’s mission.
Build
Hands-on assembly, wiring, and code setup.
Fly
Real flight practice with guided challenges.
Create
Open-ended project applying everything learned.
Demo: Inside a LiteBee Course — 40 Lessons with LiteBee Wing
40 Lessons
4 Modules
PBL Project-Based Learning
Block Coding → Python
Competition-Based Assessment
—— Teaching Logic — 8 Progressive Questions ——
Dream of flight, basic knowledge
What is a drone
Principles of drone flight
How to build a drone
How to make the drone more stable
How to make the drone smarter
How to use drones to take on more challenges
Applications of drones in real life and production
Litebee Wing Introduction
↑ Attach LEGO bricks to the Litebee Wing (if the school has bricks)
Litebee Wing Flight Control
↑ Timed flight
↑ Timed flight
Litebee Wing Programming (Virtual)
↑ Create your own game
↑ Add different scenes
↑ Add sound effects
↑ Add item characters
Litebee Wing Programming (Physical)
↑ Create your own game
↑ Add different scenes
↑ Add sound effects
↑ Add item characters
↑ Advanced use of if statements
↑ Create your own programming methods
↑ Use programming methods
↑ Design innovative reconnaissance routes
↑ Mountain rescue
↑ Island rescue
This is one example syllabus (Level-2 · LiteBee Wing). Every stage in the pathway ships with a complete syllabus of the same depth — request the full package below.
Certified for Classrooms
CE
RoHS
FCC (US)
UN38.3
How LiteBee Partners With You for STEAM Success
We partner with you every step of the way, delivering tailored solutions that drive growth, efficiency, and lasting success.







